Nickel Labs

Ballcat is here!

by on Sep.27, 2010, under Ballcat Quest, Nickel Labs

A month ago, when we realized that Nickel Engine was ready for its baptism of fire, we gathered together around my computer and decided to move forward looking for the creation of our first game. The initial thought was of something rounded bouncing over an eternal suite of platforms. The idea wasn’t really original but it was easy to develop using the features already coded in our game engine.

One month later, after many hours of programming and some really weird bugs, Ballcat was there. A beautiful Ferminho’s design jumping from one platform to another smoothly on our phones. We assume it’s an initial approach of the game we imagine in the early beginning, in fact it’s just version 1.0, and we hope to continue improving it during the next weeks.

The link:

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